Curriculum
- 1 Section
- 12 Lessons
- 12 Weeks
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- Advanced Level Syllabus of AR/VR12
- 0.0Industry standard architecture and design principles
- 0.1Advanced physics and extending the Unity 3D Physics engine
- 0.2Collision detection and level design
- 0.3Game and AR/VR design patterns (MVC, singleton, observer…)
- 0.4Advanced rendering and lighting
- 0.5Advanced animations
- 0.6Integrating Artificial Intelligence into the simulation
- 0.7Exploring particle systems to create smoke, fire, water..
- 0.8Terrains and outdoor scenes
- 0.9Publishing to the Web using WebGL
- 0.10Detailed AR Project
- 0.11Detailed VR project

Technical Training Director

Senior AR/VR Developer & Trainer